Killed by my Killer Concept!

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Out of nowhere, an explosion goes off in your head and you suddenly have the best idea in the world. It’s a beautifully complex and unique concept that is going to change everything! It’s fun, it’s edgy, it’s intelligent, it’s the Ironman of all ideas. Your eyes widen and you can’t believe it’s your own. Quickly checking to make sure you haven’t accidentally ripped off a Christopher Nolan flick you rush to the nearest sheet of paper, scramble to find the nearest pen and…

and…

Nothing…

Why can’t I write it down?

It’s so clear in my head but…

Just can’t put it into words…

Has any other writer, or any kind of artist, come across this before? When your own concept suddenly grows too big for you and you just can’t handle it?

I say suddenly, but it doesn’t have to be. Rather than a great idea being impenetrable right from the get go, it’s also more than possible, and in fact pretty common, for something to slowly grow and morph into something else entirely. The danger comes when the author of this work can’t grow and morph with it.

I’ve seen it happen a lot before in films or books. When I feel like the idea has run away with its writer and s/he can’t keep up with it, or when characters are so much smarter than the writer that s/he can’t write for them anymore.

Holes start to appear in plots which seem sound at first. Characters start using what I call the ‘Sonic Plotdriver’ (named after Dr Who, who is so guilty of this he ought to be put in a cage made from pure logic and made to think about what he’s done) in which a previously doomed situation will be resolved at a push of a button or some convenient, last minute techno-magic.

I actually stopped watching Who because I felt like anytime he was put in a mildly perilous situation it felt like the writers didn't know what to do so would just come up with an easy get out clause.

I actually stopped watching Who because I felt like anytime he was put in a mildly perilous situation it felt like the writers didn’t know what to do, so would just come up with an easy get out clause.

It’s annoying as hell to an audience member, but I have to confess I can see how it happens. Far too often I’ll suddenly hit on an idea that is so good that I’m sure if only I could write it down, it would be an overwhelming success. However, there just is no way to get it down.

In my head it makes sense, because in my head it doesn’t have to confine itself to any sort of linear structure. It can be as complicated and ingenious as it needs to be when its floating around in a non-formatted, imaginary bubble, but when it has to be trapped and pinned down by words or paint or choreography it suddenly seems as if the idea could never have made sense in the first place.

And then I’m left wondering: Am I having trouble committing it to words because it’s actually such an awesome concept that I simply can’t handle it myself? Or, does the fact I can’t work out how to write it down mean that the concept is actually pretty rubbish?

L and Light Yagami, two characters who I feel, in the tv show at least, got too smart for the writer who wrote himself into a corner and then had to take extreme measures to get himself out of. In a way this created an interesting situation where I as an audience member was genuinely shocked at where the story went, but it also meant that a number of 'quick fixes' had to be established to get the show back on track. I feel that ultimately, the show suffered.

L and Light Yagami, two characters who I feel, in the tv show at least, got too smart for the writer, who wrote himself into a corner and then had to take extreme measures to get out of it.
In a way this created an interesting situation where I, as an audience member, was genuinely shocked at where the story went, but it also meant that a number of ‘quick fixes’ had to be established to get the show back on track. I feel that ultimately, despite pulling the rug out from under my feet, the show suffered.

The Winter’s Tale – Re-imagined for everyone ages six and over

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imagesThe Winter’s Tale is an odd play at the best of times, what with its sixteen year gap and massive shift in tone between acts. It can only get odder if you imagine it through the eyes of a child. And that’s exactly what you can find at the Regent’s Park Open air Theatre right now.

Re-imagined for people ages 6 and up, The Winter’s Tale is a real treat for families. The play is, of course, cut down and simplified for kids, but that’s not to say the play is just simple and nor does it speak down to its audience. Shakespeare’s rich language is still present as is the jealousy, cruelty and death of the first act. The magic and festivities of the second are also handled with aplomb. What this production does wonderfully is hit the middle ground between being silly and serious.

As I said, the play is a bit problematic itself in the way that the first act is generally much more somber than the second, and especially with this production I found that it wasn’t until the second act that it really hit its stride. There were hints of the madness to come right from the outset, with happy-go-lucky dance moves, pop-culture references and a great visual gag involving a boat, but it really isn’t until the second act that it all comes together.

Beginning with the bizarre sheep shearing contest which was, in this case, realised quite magnificently, the second act seems to relish in the sheer absurdity of it all and is much stronger for it. The visual gags really come into their own and the performances also take off.

For me, the highlight though, was the audience! Kids absolutely loved this show and their reactions and interactions were just as entertaining as the show itself. It’s just excellent hearing some of the stuff that kids come out with. At one point, just as the notorious bear attack is looming near, one kid near us ominously said ‘He’s gunna die…’ and then burst into laughter when the fated attack happened! At another point we were all encouraged to call out ‘Sheer the sheep! Sheer the sheep!’ but some mischievous children behind us were instead shouting ‘Eat the sheep!’ and there was even one rather macabre little boy calling out ‘SKIN THE SHEEP!’ One final moment of note was watching an entire block of tiny children reenacting the Gangnam Style dance routine.

The performances are fun and easy, with a stand out performance by Dean Nolan. In general they handle the Shakespeare in a clear and concise way and switch nicely but simply between multiple characters. The show never really hits any of the play’s emotional highs, but instead is a wonderfully fun and rather silly afternoons entertainment. I’d highly recommend seeing it, if not just to enjoy the children’s reactions to the insanity on stage.

The show is on until the 20th of July and more info can be found here.

LEVEL UP! +10 INTEGRITY TO PLAYER 1

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Last week I wrote a blog on the blatant commercialism running rampant at E3 this year. Mostly, I wrote about ‘exclusive’ titles and Microsoft’s DRM policy which would give publishers the choice of whether or not to charge people for using pre-owned games, and also, a policy which would necessitate 24 hour online ‘checks’ to play games either on or off line.

Well, about half a week ago, Microsoft announced a complete 180 degree reversal on this policy. In an announcement called ‘Your Feedback Matters’ president Don Mattrick wrote that due to our feedback they have made some big changes to the Xbox One. He announced that after an initial set up players wouldn’t need to connect to the internet at all to play off line, and also that used games will be available for re-sale, rent and lending after all. The announcement closes by saying:

‘We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.’

Despite their insistence that their policies were valid and would in fact ensure a better experience for the consumer, I think that after the initial announcements Microsoft came up against such a wall of negativity that there was very little else they could do but abandon their policies. However, I wonder how this would have all panned out if Sony had not been standing right behind them making rabbit ears behind their backs.

E3 is always a battle of sorts between the companies and it was very clear this year that Sony had won. Not only did their showcase appeal much more directly to gamers than Microsoft’s, but they were also launching the new Playstation for about $100 less than Xbox One. Then there was their cheeky and oh-so-topical dig at Microsoft about how easy it is to share games on the Playstation 4.

I wonder if Microsoft would have backed down on their policies so easily had Sony had not recognised and subsequently capitalised on their mistake. Well, the answer is absolutely no. No matter how much they pretend that this is a result of our ‘valued feedback’, it’s very clear that they panicked that everyone was going to go and buy Playstations instead, and so quickly did an about turn. And damn well they should because yes, everyone was going to go and buy Playstations instead! No matter what, I think Microsoft have lost a lot of support and through this newest development they have also lost a lot of integrity. I think their about turn is too little too late, and that they’ve damaged their brand quite a bit this month.

Whether or not they were spooked or genuinely value user feedback, this is a good example of people standing up for themselves, not wanting to be ripped off and beating back a company. This is something that gamers seem to be very good at doing and there are quite a lot of examples to prove it.

I remember a story which captivated me a few years back regarding the MMO EVE Online. The developers (CCP) had wanted to introduce a new expansion for the game which would introduce microtransactions. When it came to light that these microtransactions would cost between $10 – $60 and essentially turn the game into a ‘pay-to-win’ affair, players suddenly started feeling distinctly like they were being ripped off. So, as any self respecting Space Rouges would, hundreds and hundreds of gamers demonstrated their disapproval by attacking an indestructible and iconic monument in the game. This overloaded the servers and basically gridlocked the in-game economy for a day or so. There was also a threat that a heck of a lot of players (who hadn’t already) would cancel their subscriptions to the game, which could have cost CCP over $1 Million in lost revenue. In order to sort all this out CCP payed to fly the player elected council in the EVE world to their HQ in Reykjavík to sort out a compromise.

I love that story! It’s like a digital world revolution in which the gamers won out against a commercial minded company. I feel like Microsoft’s policy reversal marks something similar.

So, well done gamers! 10 points to you. It just shows that with a little perseverance big consumerist companies can be reminded that without the consumer they’re nothing and that, in the end, we’re in charge.

The Disregarded Gamer

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a1029970023_10Every year in June, I sit down and watch as much of E3 as I possibly can. E3, for those of you who don’t know, stands for Electronic Entertainment Expo and is a conference held in Los Angeles (I watch it online). It’s basically a place for all the biggest gaming companies to show off new technologies and computer games in development.

Actually, I’m not a massive gamer. Sure, I like games. I like them well enough to have written my dissertation on the similarities between games and theatre and I also like them well enough to consider gaming to potentially be one of the most powerful and fascinating mediums for storytelling in existence. But I simply can’t afford to keep up to date with the gaming world.

So why I sit and watch E3 every year, I’m not sure. I just enjoy it I guess. I find the air of excitement alluring and I can feel the passion that comes off from both developers and fans when something new is unveiled. I find each technological innovation fascinating even if I wont actually shell out for them myself. I find it inspirational (it’s no coincidence that I was writing my dissertation at this time of year!), compelling and just generally excellent.

But, and this is a big but: I always find the commercial side of it so frustrating. I actually would go as far as to say that commercial gaming represents the very worst of humanity. Yep, big claim, but I hold by it.

Last year I was appalled by the blatant propaganda apparent in most of the games announced. I actually began making a tally of the number of game trailers which began with a white man murdering a non-white man, usually a stereotypical terrorist. In the end, I gave up because pretty much all of them were thus. Propaganda in games has always been terrible, hence why I’ve boycotted Call of Duty and the like, but last year it was so distastefully paraded that I ended up feeling a bit sick.

This year, it was to be another kind of evil: Commerce itself.

Gaming has always been a competition between a few companies. Sony and Microsoft always battle it out to become the most powerful and preferred party while Nintendo plays hopscotch in the back garden. This used to be a sort of necessary evil as companies tried their damnedest to outdo the other in terms of technical innovation and quality of games. But this seems to be changing a bit now. That is, the battle is the same, but the tactics are different and they seem to me; dirtier.

Firstly, we have the concept of ‘exclusivity’.

Each console, Playstation and Xbox (I’m leaving out Nintendo on account of them playing hopscotch and not really bothering anyone), have had exclusive titles. That is, titles which are only available on their own consoles. I find this whole concept problematic to begin with.

This doesn’t exist in any other entertainment or artistic medium in the world. Can you imagine if films produced by Dreamworks had to be viewed on a Dreamworks player? Or seen only in a Dreamworks cinema?

Now, if something is made on a specific piece of kit and will only work on said kit, then fair enough. But what Microsoft and Sony are doing are buying up as many game publishers as they can and limiting games which could easily work on both consoles to just one, making sure the buyer has to buy that one. Sure, a game might work better on one machine than the other, but it should be the consumers choice which to get. Instead, that choice is being taken away from the consumer and if they are not willing to fork out for both, then they will simply loose the ‘privilege’ of playing certain titles.

The reason I feel that this is out of order is because the companies are not necessarily doing anything to earn their sale, they’re just creating a system which forces the sale. In this scenario, it is the consumer who suffers not the companies. No matter which company gets more sales or more followers, the real looser of the competition is the consumer because s/he must either submit to buy both or be be shunned by one.

I understand that each company must make money, however they should really have to earn it, not just try to force it out of the buyer. It should be the privilege of the company that a buyer has chosen to purchase their product, not the other way around.

And on that note, I am brought to my second niggle with the whole situation. Now this one mostly just applies to Microsoft at the moment, as Sony seem to be being at least a little bit considerate of the consumer…for now.

For a while these gaming companies have been playing a sneaky game with their products. For years, the gaming community has had a thriving market for pre-owned titles. Shops which trade in games for cash or credit and then sell them on…I think we all get the concept because it has existed forever, for every product imaginable. However, now gaming is becoming a much more complicated affair in this regard.

There are already safeguards up for certain games making the buyer of a pre-owned game suffer a penalty of sorts for not shelling out on a new, fully priced product. Perhaps certain content that is free with new copies has to be payed for in pre-owned ones. Now though, things are really going awry.

Microsoft recently made a few rather vague announcements that their new console will limit the sale of pre-owned games and along with it the prospect of lending a game to a friend. It’s still a bit vague exactly how this will all work, but it looks as though game publishers will be able to choose whether or not their games will be usable pre-owned. There is a possibility that they can be, however the buyer must pay a fee. This would mean that the price of pre-owned games in the shops would go up, not really making it viable to buy them pre-owned anymore. It would also mean that a friend would have to pay a fee to borrow a game from you.

Again, this doesn’t exist in any art form elsewhere in the world. I can freely lend books, art, DVDs or anything. And again, it is the consumer who is suffering because the company wants to maximize their income. It is pure commercialism with a blatant disregard for the consumer – Actually what it sounds like, is extortion.

I’m not even going to get started on the fact that it might be mandatory to be connected to the internet for online ‘checks’ every 24 hours else you loose the ability to play games… O_o

All of this, shows the darkest, most careless side of capitalism. There is no care for the people actually paying to use these products and it really does seem as if we’re supposed to be privileged and thankful that these companies have blessed us with their technology. No, it should be the other way around. We’ll pay you for this stuff because you prove that our investment will be worth it. You deliver the very best product you possibly can, the most enjoyable and eye-blisteringly awesome games and you do it for us. Without the buyer there is no market, so why are gaming companies treating the buyer so badly?

It makes me sad because I genuinely believe in games. I believe that they could be the most innovative, beautiful and wonderful medium for artists and storytellers in the world. They have already proved that they really do have the capacity to transport the spectator to another world, to make the spectator’s own journey the real story of the piece. But at the time being, I feel like I’m getting kicked in the face by a business man who’s pointing at my wallet and laughing the whole time I’m trying to go on this magical journey.

A few things have been forgotten here. Firstly, art has been forgotten. There are some tremendous and wonderfully talented artists working in games today, but I feel as though their work is being bastardised by the commercial aspect of gaming. Also, the audience is being forgotten, I don’t mean the audience as in walking £££ signs, I mean the human beings who will involve themselves in the art of the game and take something from it.

To end; Jerzy Grotowski said of theatre: In order to exist theatre needs at least a performer and a spectator. These are the two most important elements bar none. The same is true for games; you need the game and the gamer. Without the gamer the game is meaningless. Irrelevant. Worthless. The gamer is the one who brings the game to life, who experiences it and remembers it.

It would do these big companies good to remember this.Porsche-Penis-extender

Lost. Found. Remembered

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picture197Last week, I decided it was about time to put some pictures up on my walls. After all, I have been living in this room for about 7 or 8 months already and I haven’t made any attempt to make it my own.

Not having the money or attention span to go out and buy pictures or posters I instead decided to open an ancient chest of old bits and bobs that I have had hidden away in the darkest depths of my room (actually, I use it as a bedside table).

As the old chest creaked open, months old dust rising from it, I found myself wondering; what on Earth was in there? I had no recollection of any specific thing I had exiled into the chest and no idea what may have appeared from within. Waving my hand in front of me to clear the air, I peered into the dark, neglected chest and saw nothing exciting whatsoever… Just creased and dirty paper, half used pencils and a spider that would make Peter Parker himself recoil in fear.

Once a small, yet epic battle had occurred and it became apparent I would in fact have to work around this eight legged menace, I set to work pulling out all the old pieces of paper, trying to cause as little discomfort to the Spider as possible.

Rifling through them, I was delighted to find sketches and scratches from an age long past, a boy almost unrecognisable. Here, were line drawings of superheroes, anime girls and Star Wars characters. There was a portrait of my very first girlfriend right behind a kick ass picture of Samurai Jack.picture190

All these, were drawing and sketches that I had done not so very long ago, and yet they had been almost forgotten until this moment. In me flashed a deep nostalgia, as I began to remember the boy I used to be, and I couldn’t help but feel gleefully childlike again.

Rooting a little bit deeper I found some super short stories I had written in Barcelona two years ago. These flash fictions were surreal and vividly colourful; a real tribute to the time I spent in Barcelona. They captured perfectly the half crazed and (quite honestly) alcohol induced haze that has settled over those months of my life. I started to pine for those steep, winding streets, for that almost nonsensical architecture and those insane inhabitants.

Among these stories was a poster for the show we had created and performed there, once again, displaying well the mindset of that timepicture195

And then, after this, I came to what I like to call; The Seemingly Endless Age of Despair and Belated Teenage Angst.

Four abstract paintings rendered skillessly in watercolour. I remember this point in my life quite well because I didn’t enjoy it much. This was a time in which I would assemble my painting materials, sit and prepare to colour some comic-like masterpiece. And then, no sooner as the paintbrush had touched the page I would toss it aside in anger and frustration that nothing creative was occurring. Covering my hands in paint, I’d scratch and punch the paper not realising quite how melodramatic and ridiculous the whole thing was.

Still, I was quite proud of this one. I call it…Rage. <_<picture192

Well, this wasn’t a particularly dark time in my life, just a time I was being particularly foolish. Even so, it’s good to be reminded of it now that I can look at these and laugh. Truthfully, I’m just glad I didn’t attempt any poetry during that time. No doubt it would have been awful, the kind which would make poor William Pratt cringe.

There sure was a lot of crap I dug out of that chest, but it’s all on my wall now, displayed proudly. Not because I think any of it is artistically strong, but because each and every piece reminded me of myself at a different stage of my life. Some were sweet, some were cringe worthy, all were wonderful.

Coincidentally, today I received a message from WordPress reminding me that I’d been here for a year. That’s a year of blogging. A year since I left drama school.

It’s a funny and rare thing when one has a chance like this to reflect on who they once were, and by degrees, who they are now, and it should be cherished. Through these old discoveries I was sent on a sort of journey through my life. I didn’t really have any great epiphany on the way, and I didn’t learn any valuable lessons, it just made me smile. Simply and plainly.

If any of you have a secret chest of old crap hiding away, I highly recommend you fight off what ever monsters are safeguarding it and delve in. Go through all your old drawings or stories or diary entries or whatever it is you did back then. See if you remember being the kid that first put them there, and be happy to be the adult who took them out again.

See if you can go on a similar journey to me. It’s fun, you’ll enjoy it. It only takes 5 minutes and you can take a cup of tea with you.

I hope it makes you smile too.

Sandwiches and cigarettes with Hayao Miyazaki

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A few weeks ago I wrote a post detailing my first few days in Tokyo, with the promise that I’d follow it up with more details at a later point. A promise that I abruptly failed to deliver on. So, now I’ll try to fill in a bit on something cool which happened.

After our first show in the AiiA Theatre, we had a small meet and greet with members of our sponsors and other interested parties. During the night, we were told that our schedule was being suspended on a certain day because we were to be taken to the actual Studio Ghibli for a small tour. Now this, it may not be commonly known, is relatively rare. Rare enough that they have resorted to placing a very obvious piece of paper on the front door which states; ‘Studio Ghibli is a closed studio. We do not offer tours’.197758_10200499802631282_529193703_n

The studio is a collection of buildings in Koganei, Tokyo. It’s a lovely area and pretty perfect for the studio. It’s very green, very peaceful and very pretty. Jeff (who was showing us around and also happens to be the producer of the English dub of the upcoming From Up On Poppy Hill) told us that for some reason the local area was really badly planned, resulting in oddly laid out properties and lots of space in between them, filled with trees and other greenery. It really is the perfect place for the studio and gives the impression that these people are living the ideal ‘artist’ lifestyles.

It might also be interesting to note that Gainax have their studios there too. Unfortunately despite desperately wanting to meet Hiroyuki Yamaga (director of Wings of Honneamise (which I wrote a blog about here) and writer of Gundam 0080: War in the Pocket) I didn’t get the chance to see them.

On the way to the studio we were shown a beautiful building which was designed by Hayao Miyazaki himself and where all the Ghibli employee’s children stay during the day. As soon as they saw us, all the kids began running wild, shouting and jumping around, whilst their poor carer chased them desperately trying to calm them down. Next we walked passed, if I remember correctly, Studio 5, which is where the background art is done. And a few other studio buildings, but for the life of me, I can’t recall what happened where.

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Studio 5

The one place I do remember pretty well, is Miyazaki-san’s private studio. Stopping outside the building, we were shown where Miyazaki’s car was parked and told how he spends his day before being invited inside. After an appropriate period of suspense had played out, the man himself appeared in all his prolific, fantastically bearded glory.

I guess it comes with being one of the most important artists currently working, but when such a man enters the room, the effect is profound. An excited (and almost fearful) hush falls over the room and you can almost hear the collective hearts in the room skip a beat. I must admit, I’m not the sort of person to get star struck and I had to laugh a bit looking around the room at all the faces filled with so much admiration that they’d lost all control. It was a beautiful moment which I’m so glad I could be a part of.

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That is me in the stripy shirt and spotty trousers.

After he kindly signed and personalised pictures for us all, he thanked us for all our work and cracked out some sandwiches. Saying; ‘please smoke if you like – I’m going to’, he sparked up and we all dug in.

And let me tell you, these sandwiches were completely excellent! I took the box mine came in, but I think it got lost in transit. It’s a shame, that was a memory I’d cherish.

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Cast and crew of Princess Mononoke with Miyazaki and Suzuki.

We had a lovely time speaking to various people around the room and basking in the glory of the situation. Our Asitaka (the lead in the show) showed off riding Yakul (his trusty elk, played by another actor) and we all mingled most effectively.

After a wonderful time we were all hustled out and Toshio Suzuki took us into one of the other studios and showed us around a bit. Unfortunately I have to be a bit secretive about anything we may or may not have seen inside the studio, so I’ll stop there.

It was a wonderful, dreamlike time. We were told that we had somehow reminded Miyazaki and Suzuki of their younger selves and we had inspired them, just as they had us. Hearing that from some of our most respected figures was amazing and people cried and I laughed at them and a great time was had by all.

The next evening Suzuki took us all to dinner and I spent the evening talking about Ultraman G with Seiji Okuda, the executive producer of Death Note.

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My autograph. The umbrella was added because the character I play carries one around in both our show and in the film.

This day really made me reflect on the last few years. I’ve done some amazing things in the past year or two, and this was just one of many. I’ve trained under Gennady Bogdanov, heir to the Meyerhold legacy. I’ve made a show with Andrzej and Teresa Welminski, lead actors from Tadeusz Kantor’s Cricot2 company and wonderful artists in their own right. I’ve performed at a whole bunch of international venues including the legendary Moscow Arts Theatre. And now I’ve met Hayao Miyazaki and Toshio Suzuki.

All these things attribute to a rather bizarre feeling; the feeling that I actually exist. I’m not getting weird here, I’ve not had some grand existential breakthrough, but it is a real feeling. Not that I exist on a molecular level and not even that I’m someone worth knowing about. But, just that I’m managing to exist in this world that I’ve chosen to be a part of. When I decided that I would be an artist, I sort of meant I’d write in my room and perform to my friends and family. But now, I feel like slowly, slowly I’m actually beginning to exist within the art world.

Obviously it doesn’t actually make a difference to my art no matter who I might have shared sandwiches with. But it does encourage me that I’m on the right track, that I really do exist in the same world as these great things and people, and that I might actually consider myself a real artist sometime soon…As opposed to a pretend one, that it.

Acceptance of my Liebster Award

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liebster-award“Ever heard of the Liebster Award Jack? If not, you’re about to because I just nominated you for one.”

What a very exciting comment for somebody to leave on one’s blog! This is what I woke up to this morning, and in my bleary eyed, half asleep state I felt incredibly humbled without even knowing what a Liebster Award was. I’m the sort of man who gets extremely over excited if anybody so much as hits the ‘like’ button on my blog. If a post gets more than one like, I am overcome with pride, and if anybody follows me I’m as giddy as a child on Christmas. So, to realise that somebody likes my blog enough to give me an award is absolutely grand. Although, I must admit it did make me feel slightly guilty about my lack of activity recently!

I have the lovely Linda Torlakson over at Thoughts and fears about dying (and living!) to thank for my Liebster so, thank you Linda!

I first came across Linda during NaNoWriMo (National Novel Writing Month) where she provided much support and encouragement. Her blog is a lovely collection of posts and articles on writing and blogging, occasionally delving into questions of human nature and psychology. It’s a really nice, heartfelt blog which I highly recommend.

Now that I have been nominated for a Liebster Award, it’s probably a good idea to work out what that is, right?

Liebster is a German word meaning ‘dearest’ or ‘cherished’. Linda says that it has nothing to do with how many readers or likes you have, but simply shows that somebody out there is reading and enjoying your work.

The idea is that someone nominates a certain number of people for an award, and then each of them nominate their own people and so on and so forth. It’s been compared to those chain mails we’re all far too familiar with, but the difference is; Liebster Awards are nice, not annoying.

The person nominating you will ask 5 questions and then, you’ll ask your people 5 questions also.

So, here are my questions from Linda and my answers:

1. Why did you initially launch your blog?

I initially launched it as a way to research for my children’s novel Sketch. Each post was related to something I was writing about and gave me the opportunity to learn about it through writing about it. It was also a way for me to practice writing in general and to sneakily promote my acting work.
2. Is that still its primary purpose or has it evolved into something else?

Yes, and yes… That is still the primary purpose however Sketch has been on the back burner recently. The blog became more a place for me to speak my mind and ponder over subjects I found generally interesting. That was never my intention but I’m glad it has become this.
3. How does your blog reflect who you are (or who you wish you were)?

I think it shows off a less scruffy version of myself. A place where I can actually sort through my thoughts and think about what I’m saying, rather than just rambling as I do in person.
4. What do you hope to offer readers through your blog?

I just hope people find some sort of interest through it.
5. What are your five favorite blogs to read and why? (I’m giving you a head start on the nomination process should you decide to accept)

Well, I feel like this question is cheating! So I’m going to list my 5 nominations underneath:

1. Unbound Boxes Limping Gods – From writer Cheryl Moore this blog is a collection of shorts based on characters from her story Unbound Boxes Limping Gods. Cheryl describes her writing as ‘experimental feminist fiction and poetry’. This is deep, involving stuff illustrated by the author. I highly recommend it to any writers, or those who enjoy stories.

2. Brains are cool – This blog belongs to my friends boyfriend Barney Low. It’s a collection of  ‘ruminations about consciousness’ which although complex have been made accessible and easy to read by Barney.

3. HarsH ReaLiTy – From Opinionated Man. A blog about the harshness of reality (obviously) with scatterings of his own writing and poetry.

4. Otherwhere – News and film reviews from around the world, specifically looking at Japanese and Korean cinema.

5. Alastair Savage – Another writer blogging about his thoughts on poetry, fiction and pretty much everything else. Also placed throughout are extracts from his own fiction. Alastair has some very cool and interesting views on the world. Well worth checking out.

And now my questions to thou humble few:

1. Are you happy?

2. Does your blog help you fulfill your creative needs?

3. Do you write for you readers or for yourself?

4. What is your favourite city in the world?

5. Do you think that internet distribution of art (blogging, myspace, etc) and the fact that it is easier than ever for people to get their work seen by others, could eventually do away with the idea of commercial success for the arts (that’s nothing to do with artistic or creative success, just numbers on an atm)? Do you think that’s a good or bad thing?

Once again. Thanks very much Linda!leibster